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Dead-Rising

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- In order to see the different endings, you have to make different decisions in 72 Hour Mode. A = Best Ending. F = Worst.

Unlock Ending A by solving all the cases, talking to Isabella
at 10A.M., and make your way back to the heliport at 12PM on the
22nd

Unlock Ending B by not solving all of the cases and make it to
the heliport on time

Unlock Ending C by solving all of the cases but NOT talking to
Isabella at 10A.M. on the final day.

Unlock Ending D by being a captive prisoner of the Special Forces
at 12PM on the 22nd.

Unlock Ending E by not arriving at the helliport and not solving
all of the cases.

Unlock Ending F by not collecting all of the Carlitos bombs in
Act 7-2.

 
Achievements  
- Zombie Hunter
TYPE: 1 Play REQ: Defeat at least 1,000 zombies(20GP)
 
- Zombie Killer
TYPE: 1 Play REQ: Defeat at least 10,000 zombies (20GP)
 
- Zombie Genocider
TYPE: 1 Play REQ: Defeat at least 53,594 zombies (20GP)
 
- Self Defense
TYPE: 1 Play REQ: Defeat at least 1 psychopath (20GP)
 
- Peace Keeper
TYPE: 1 Play REQ: Defeat at least 5 psychopaths (20GP)
 
- Punisher
TYPE: 1 Play REQ: Defeat at least 10 psychopaths (20GP)
 
- Legendary Soldier
TYPE: 1 Play REQ: ???? (20GP)
 
- Hella Copter
TYPE: 1 Play REQ: ???? (20GP)
 
- Tour Guide
TYPE: 1 Play REQ: Escort 8 survivors at once (20GP)
 
- Frank the Pimp
TYPE: 1 Play REQ: Simultaneously escort 8 female survivors (20GP)
 
- Full Set
TYPE: Total REQ: Collect all portraits in the NOTEBOOK (20GP)
 
- Humanist
TYPE: 1 Play REQ: Get at least 10 survivors out of the mall (20GP)
 
- Life Saver
TYPE: 1 Play REQ: Get at least 20 survivors out of the mall (20GP)
 
- Saint
TYPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls (20GP)
 
- Strike!
YPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls (20GP)
 
- Costume Party
TYPE: 1 Play REQ: Place novelty masks on at least 10 zombies (20GP)
 
- Raining Zombies
TYPE: 1 Play REQ: Knock at least 30 zombies aside with a parasol (20GP)
 
- Gourmet
TYPE: 1 Play REQ: Eat all types of food available in the mall (20GP)
 
- Item Smasher
TYPE: Total REQ: Break at least 100 items (20GP)
 
- Bullet Point
YPE: 1 Play REQ: Fire at least 1,000 bullets (20GP)
 
- Perfect Gunner
TYPE: 1 Play REQ: Don't miss with a machine gun (20GP)
 
- Photojournalist
TYPE: 1 Play REQ: Score at least 1,500 PP from a single photo (20GP)
 
- The Artiste
TYPE: 1 Play REQ: Score at least 3,000 PP from a single photo (20GP)
 
- Group Photo
TYPE: 1 Play REQ: Get 50 Target Markers with the camera (20GP)
 
- Portraiture
TYPE: 1 Play REQ: Photograph at least 10 survivors (20GP)
 
- Census Taker
TYPE: 1 Play REQ: Photograph at least 50 survivors (20GP)
 
- Psycho Photo
TYPE: 1 Play REQ: Photograph at least 4 psychopaths (20GP)
 
- Psycho Collector
TYPE: 1 Play REQ: Photograph at least 10 psychopaths (20GP)
 
- PP Collector
TYPE: 1 Play REQ: Photograph all PP Stickers (20GP)
 
- Snuff Shot B
TYPE: 1 Play REQ: ???? (20GP)
 
- Snuff Shot J
TYPE: 1 Play REQ: ???? (20GP)
 
- Transmissionary
TYPE: 1 Play REQ: Answer all calls from Otis (20GP)
 
- Indoorsman
TYPE: 1 Play REQ: Spend at least 24 hours indoors (20GP)
 
- Outdoorsman
TYPE: 1 Play REQ: Spend at least 24 hours outdoors
 
- Freefall
TYPE: 1 Play REQ: Drop from a height of at least 16 feet (5 meters) (20GP)
 
- Marathon Runner
TYPE: Total REQ: Cover a distance of 26.2 miles (42.195 km) (20GP)
 
- Carjacker
TYPE: 1 Play REQ: Steal the convicts' vehicle (20GP)
 
- Stunt Driver
TYPE: 1 Play REQ: Jump a car at least 33 feet (10 meters) (20GP)
 
- Stunt Rider
TYPE: 1 Play REQ: Jump a motorcycle at least 33 feet (10 meters) (20GP)
 
- Zombie Road
TYPE: 1 Play REQ: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride (20GP)
 
- Karate Champ
TYPE: 1 Play REQ: Defeat at least 1,000 zombies barehanded (20GP) (20GP)
 
- Sharp Dresser
TYPE: Total REQ: Change into at least 20 different costumes (20GP)
 
- Clothes Horse
TYPE: Total REQ: Change into all costumes available in the mall (20GP)
 
- Level Max
TYPE: Total REQ: Reach Lv. 50 (20GP)
 
- Unbreakable
TYPE: 1 Play REQ: Get the ture ending without being knocked out (20GP)
 
- Overtime Mode
TYPE: 1 Play REQ: Unveil all CASES and be at the heliport at noon (20GP)
 
- ∞ Mode
TYPE: 1 Play REQ: Get the true ending (20GP)
 
- 3 Day Survivor
TYPE: 1 Play REQ: Survive for at least 72 hours (20GP)
 
- 5 Day Survivor
TYPE: 1 Play REQ: Survive for at least 5 days (20GP)
 
- 7 Day Survivor
TYPE: 1 Play REQ: Survive for at least 7 days (20GP)
 
 
 
 
 
 

Dead-Rising



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